Real-time tactics
Overview
Real-time tactics (RTT) is a sub-genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
History
The origins of real-time tactics games date back to the early days of computer gaming, with titles like Close Combat and Commandos laying the groundwork for the genre. These early games emphasized tactical and strategic play but were limited by the technology of the time.
Gameplay
In a typical RTT game, the player has direct control over a limited number of units and must use them to achieve specific objectives. Unlike in real-time strategy games, there is usually no base-building or resource gathering element. Instead, the focus is on careful unit positioning, effective terrain use, and strategic timing.
Tactical Considerations
RTT games often require the player to think on their feet and make quick decisions. This is due to the real-time nature of the gameplay, which does not allow for pauses or breaks to consider the next move. The player must consider factors such as unit strengths and weaknesses, terrain, and enemy positioning.
Notable Games
There are many notable games in the RTT genre, including Company of Heroes, Men of War, and Wargame. These games are known for their deep tactical gameplay and high skill ceilings.
Impact on Other Genres
The RTT genre has had a significant impact on other genres of video games. The emphasis on tactical decision-making and strategic thinking has influenced the design of games in genres such as role-playing games and first-person shooters.
Future of the Genre
The future of the RTT genre is uncertain, with many developers choosing to focus on more popular genres. However, the genre continues to have a dedicated fanbase, and new games continue to be developed.