Behavior Trees: Revision history

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

11 November 2023

  • curprev 09:1209:12, 11 November 2023Ai talk contribs 5,246 bytes +5,246 Created page with "== Introduction == Behavior Trees (BTs) are a mathematical modeling tool used in artificial intelligence (AI) to describe the decision-making process of an agent, such as a robot or a video game character. Originating from the field of robotics, they have found widespread application in video game development and other areas where complex, dynamic decision-making is required. Image:Detail-36753.jpg|thumb|center|A screenshot of a simple behavior tree, sho..."