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Telltale Games: Difference between revisions

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(Created page with "== History == Telltale Games, an American video game developer, was founded in July 2004 by former employees of LucasArts, a company renowned for its adventure games. The founders, Kevin Bruner, Dan Connors, and Troy Molander, sought to create a studio that would focus on episodic gaming and narrative-driven experiences. Telltale Games quickly gained attention for its innovative approach to storytelling and its ability to secure licenses for popular intellectual pro...")
 
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The company's first major success came with the release of [[Sam & Max Save the World]] in 2006, an episodic adventure game based on the comic book series by Steve Purcell. This was followed by other notable titles such as [[Strong Bad's Cool Game for Attractive People]] and [[Wallace & Gromit's Grand Adventures]]. However, it was the release of [[The Walking Dead (video game)|The Walking Dead]] in 2012 that truly catapulted Telltale Games into the spotlight. The game received critical acclaim for its emotional storytelling, character development, and the impact of player choices on the narrative.
The company's first major success came with the release of [[Sam & Max Save the World]] in 2006, an episodic adventure game based on the comic book series by Steve Purcell. This was followed by other notable titles such as [[Strong Bad's Cool Game for Attractive People]] and [[Wallace & Gromit's Grand Adventures]]. However, it was the release of [[The Walking Dead (video game)|The Walking Dead]] in 2012 that truly catapulted Telltale Games into the spotlight. The game received critical acclaim for its emotional storytelling, character development, and the impact of player choices on the narrative.


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[[Image:Detail-79723.jpg|thumb|center|Exterior view of Telltale Games' office building.|class=only_on_mobile]]
[[Image:Detail-79724.jpg|thumb|center|Exterior view of Telltale Games' office building.|class=only_on_desktop]]


== Game Development Approach ==
== Game Development Approach ==
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