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(Created page with "== History == Telltale Games, an American video game developer, was founded in July 2004 by former employees of LucasArts, a company renowned for its adventure games. The founders, Kevin Bruner, Dan Connors, and Troy Molander, sought to create a studio that would focus on episodic gaming and narrative-driven experiences. Telltale Games quickly gained attention for its innovative approach to storytelling and its ability to secure licenses for popular intellectual pro...") |
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The company's first major success came with the release of [[Sam & Max Save the World]] in 2006, an episodic adventure game based on the comic book series by Steve Purcell. This was followed by other notable titles such as [[Strong Bad's Cool Game for Attractive People]] and [[Wallace & Gromit's Grand Adventures]]. However, it was the release of [[The Walking Dead (video game)|The Walking Dead]] in 2012 that truly catapulted Telltale Games into the spotlight. The game received critical acclaim for its emotional storytelling, character development, and the impact of player choices on the narrative. | The company's first major success came with the release of [[Sam & Max Save the World]] in 2006, an episodic adventure game based on the comic book series by Steve Purcell. This was followed by other notable titles such as [[Strong Bad's Cool Game for Attractive People]] and [[Wallace & Gromit's Grand Adventures]]. However, it was the release of [[The Walking Dead (video game)|The Walking Dead]] in 2012 that truly catapulted Telltale Games into the spotlight. The game received critical acclaim for its emotional storytelling, character development, and the impact of player choices on the narrative. | ||
[[Image:Detail-79723.jpg|thumb|center|Exterior view of Telltale Games' office building.|class=only_on_mobile]] | |||
[[Image:Detail-79724.jpg|thumb|center|Exterior view of Telltale Games' office building.|class=only_on_desktop]] | |||
== Game Development Approach == | == Game Development Approach == | ||