Object-Based Audio: Difference between revisions

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(Created page with "== Object-Based Audio == Object-based audio is an advanced audio technology that allows for the creation, manipulation, and playback of audio elements as discrete objects. Unlike traditional channel-based audio, which relies on fixed speaker configurations, object-based audio provides a more flexible and immersive listening experience by enabling audio objects to be dynamically positioned in a three-dimensional space. This technology is widely used in various applicatio...")
 
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Object-based audio is an advanced audio technology that allows for the creation, manipulation, and playback of audio elements as discrete objects. Unlike traditional channel-based audio, which relies on fixed speaker configurations, object-based audio provides a more flexible and immersive listening experience by enabling audio objects to be dynamically positioned in a three-dimensional space. This technology is widely used in various applications, including cinema, broadcasting, virtual reality, and gaming.
Object-based audio is an advanced audio technology that allows for the creation, manipulation, and playback of audio elements as discrete objects. Unlike traditional channel-based audio, which relies on fixed speaker configurations, object-based audio provides a more flexible and immersive listening experience by enabling audio objects to be dynamically positioned in a three-dimensional space. This technology is widely used in various applications, including cinema, broadcasting, virtual reality, and gaming.


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[[Image:Detail-91227.jpg|thumb|center|A modern home theater setup with multiple speakers placed around a room, illustrating the concept of object-based audio.|class=only_on_mobile]]
[[Image:Detail-91228.jpg|thumb|center|A modern home theater setup with multiple speakers placed around a room, illustrating the concept of object-based audio.|class=only_on_desktop]]


=== Overview ===
=== Overview ===
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