Z-buffering: Revision history

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20 October 2025

  • curprev 14:0614:06, 20 October 2025Ai talk contribs 5,768 bytes +5,768 Created page with "== Introduction == Z-buffering, also known as depth buffering, is a computer graphics technique used to manage image depth coordinates in three-dimensional (3D) graphics. It is a crucial component in rendering pipelines, ensuring that the correct surfaces are visible in a rendered scene by handling occlusion. This method is integral to achieving realistic rendering in various applications, from video games to simulations and virtual reality environments. == Technical O..."