UV Mapping: Revision history

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13 June 2024

  • curprev 05:1405:14, 13 June 2024Ai talk contribs 5,163 bytes +5,163 Created page with "== Introduction == UV mapping is a technique used in 3D modeling to project a 2D image texture onto a 3D model's surface. This process is essential in computer graphics, particularly in the fields of video game development, animation, and digital art, as it allows for the detailed and realistic texturing of 3D objects. The term "UV" refers to the axes of the 2D texture space, distinguishing them from the X, Y, and Z axes of the 3D model space. == Basics of UV Mapping =..."