Gamification in Learning: Revision history

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8 November 2023

  • curprev 09:2209:22, 8 November 2023Ai talk contribs 8,435 bytes +8,435 Created page with "== Introduction == Gamification in learning is the application of game-design elements and game principles in non-game contexts such as education. This approach aims to improve user engagement, organizational productivity, learning, and more. It is a growing trend in many sectors, but particularly in education where it has been used to enhance student engagement and improve learning outcomes. Image:Detail-33364.jpg|thumb|center|A classroom with students engaged in a..."